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Credits

Credits are how GPU time is rationed. They flow down one level at a time and no level can hand out more than it holds.

PageWhat it covers
AllocatingPools, handing credits down, reclaiming, monthly refills
RequestsThe request chain, approving and rejecting
Settlement reportWhat was actually consumed, per tenant

The hierarchy​

Solid arrows are money moving; dashed arrows are asking for it. Nobody skips a level: a group administrator cannot mint credits, and a user's session is billed only to their own personal wallet.

TierWho manages itCan issue?
Systemsuper_adminYes — this is where credits come into existence
Organizationorg_adminNo; allocates what the system issued
Groupgroup_adminNo; allocates what the organization gave
Userthe userSpends only

What is billed​

Only GPU session time: rate × occupancy × runtime, where the rate belongs to the offering and occupancy is the larger of the VRAM and core fractions. A session holds credits when it starts, consumes as it runs, and settles when it ends, refunding the unused part.

CPU sessions, volumes, and queued sessions that never started cost nothing. They are bounded by resource policies instead — if someone is running too much free work, the lever is quota, not credits.

Where to start​